The Eureka Effect was implemented into the gameplay of the TF2 game.
Update History DecemPatch (Australian Christmas 2011) In the same vein, if you move from the Gunslinger to this weapon, the Gunslinger's Combat Mini-Sentry Gun will be destroyed.Īfter some time, Valve asked for contributions to the Eureka Effect to be made via the Steam Workshop. When the player switches from this weapon to the Gunslinger, the Sentry Gun that they have built will be destroyed. When you use the Pip-Boy, the GUI will change in a manner analogous to that of the destroy and build GUIs. When it comes to accelerating building construction, the Eureka Effect, on the other hand, is 50% less effective.įurthermore, the wielder will receive 20% less metal from ammo pickups and dispensers.
In addition, the Eureka Effect makes it possible for the engineer to construct and upgrade teleporters at a cost of only one-half the normal amount. This taunt, like any other, cannot be used while the engineer is in the air or in water because those are both impossible activation states. When the player walks through either of these places, they don't leave the usual particle trails in the colors of their team. If an opponent destroys the exit while the engineer is attempting to teleport there, the engineer will instead be teleported back to spawn. Teleporting through the Eureka Effect TF2, as opposed to teleporting through the entrance, does not result in any visible effect being produced at the exit.Īny player that is within a certain range of an enemy teleporter exit when its owner is attempting to teleport there will be punished with a tele-fragmentation. It is not necessary to enter through a teleporter in order to select this option, and doing so will not result in the teleportation system needing to be recharged afterward.Ī game character holding Eureka Effect weapon Eureka Effect Teleport Commandīy pressing the reload key (default key: R), a menu with teleportation options opens. When the engineer selects the teleporter exit option, they are promptly transported to the exit of their teleporter, providing that it has been constructed entirely. If the engineer selects the respawn room option, they will be transported to a functional respawn spot. When either location is chosen, the Engineer will use the weapon to taunt for about two seconds.ĭuring this time, he will raise his wrench into the air before being struck by a bolt of lightning, which will then teleport him to the location he selected. When the player presses the reload key, a menu that contains options for where the player can teleport to appears.
The amount of metal needed to build a teleporter has dropped by half, from 50 metal to 25 metal. The amount of metal obtained from small ammo boxes has been reduced to 25, the amount obtained from regular ammo boxes has been reduced to 80, and the amount obtained from large ammo boxes has been reduced to 160. The taunt is over instantly, and it does not have any further consequence.īecause of this weapon, the player will receive 20% less metal from ammo boxes than usual.
The player's taunt can also be terminated if they are thrown into the air or into the sea during it. This weapon will transfer the engineer to spawn or the nearest teleporter whenever they taunt (the default key) or reload (the default key). This weapon deals the same amount of damage, has the same swing rate, repairs buildings with the same amount of damage per hit, resupplies both ammo and rockets with the same amount of damage per hit, and so on. It fixes, it dents craniums, it's the wonder tool of the century! How Does Eureka Effect TF2 Work?